
The game is definitely a much more difficult, noisier version of the original. Tempest was already fast-paced, but it's arguable that Tempest 2000 is just overly frantic. You can even get an AI-controlled robot buddy that will help you in your kill-everything cause. To complicate things, "power-ups" are now sometimes fired at you, and if you catch them, you can get extra points, extra guys, laser beams (which emit a cool noisy effect), and the power to jump in the air and fire down on your enemies. All the original enemies in Tempest are here, plus you now get Mutant Flippers, Demon Heads, and UFO's, all much more aggressive and more elusive than the old enemies. The game is much, much harder than the 1980s original: webs don't just sit on the screen while you travel around them- they bob up and down and around, which sometimes means that one side of the web or the other is not always visible on the screen. There are 3-D enemies, awesome weapons and many visual effects. To that end, Tempest 2000 succeeds-perhaps far too well.Īs in the original the game allows players to manipulate a 3-D vortex while avoiding missiles and spikes.

In other words, it tries to compound on the original Tempest's specialty, which is fast-paced, in-your-face noise and action. Instead, Tempest 2000 tries to preserve the addictive fun while upping the "kinetic ante" of the original. Given the current prettier-means-better thinking in the computer games industry, it's no small wonder that Tempest 2000 has not followed the overly ambitious, let's-make-the-game-in-3D trend of some other recent video-game comebacks. Back in the early 1980s, Atari's Tempest was one of the best-selling games on both home systems and in the arcades.
